GPGame: Solving Complex Game Problems using Gaussian Processes
Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <arXiv:1902.06565v2>.
| Version: | 
1.2.0 | 
| Imports: | 
Rcpp (≥ 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods, matrixStats | 
| LinkingTo: | 
Rcpp | 
| Suggests: | 
DiceOptim, testthat | 
| Published: | 
2022-01-23 | 
| Author: | 
Victor Picheny  
    [aut, cre],
  Mickael Binois [aut] | 
| Maintainer: | 
Victor Picheny  <victor.picheny at inra.fr> | 
| BugReports: | 
https://github.com/vpicheny/GPGame/issues | 
| License: | 
GPL-3 | 
| URL: | 
https://github.com/vpicheny/GPGame | 
| NeedsCompilation: | 
yes | 
| Materials: | 
README NEWS  | 
| CRAN checks: | 
GPGame results | 
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